"George" Agansing Rai

Ferocious Gurkha Soldier

Description:

ASPECTS:

HIGH CONCEPT: FEROCIOUS GURKHA SOLDIER

  • Invoke:
Despite being short, George is physically strong and less susceptible to fatigue due to the high altitude mountainous environment of the Himalayas in which he was born and trained in from early life. He is an expert with the infamous Kukri blade and a crack shot as well as being a Elite Soldier.
  • Compel:
He is smaller than most Europeans standing at 5’3" and weighing 135 lbs. He is obviously not European which could make undercover situations more difficult.

TROUBLE: ASPECT

  • Invoke:
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  • Compel:
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UNQUESTIONABLY LOYAL

  • Invoke:
George is fiercely loyal to the Allies and to his commanding officer in particular.
  • Compel:
George will never abandon his friends or leave anyone behind no matter what it might cost him. Gurkhas have a reputation for that kind of blind loyalty and enemies can likely use that as an advantage against him.

UNFAILINGLY POLITE

  • Invoke:
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  • Compel:
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DEADLIEST WARRIOR

  • Invoke:
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  • Compel:
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SKILLS:

  • SUPERB (+5):
  • GREAT (+4): Fight, Shoot
  • GOOD (+3): Athletics, Physique
  • FAIR (+2): Soldier, Stealth, Will
  • AVERAGE (+1): Demolitions, Investigate, Mechanics, Survival, Tradecraft

STUNTS:

TOUGH AS NAILS (Physique)

Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that is physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether. The GM may refuse the fate point if, for whatever unnatural reason, whichever foul menace that attacked you cannot be so casually shrugged off.

HONED INSTINCTS (Soldier)

In battlefield and normal combat situations, you can substitute Soldier for Survival when it comes to situational awareness and turn order. Once your sanity threshold is not Of Sound Mind, this also applies to conflicts involving Mythos beings and situations.

CALLED SHOT (Shoot)

During a Shoot attack, spend a fate point and declare a specific condition you want to inflict on a target, like Shot in the Hand. If you succeed, you place that as a situation aspect on them in addition to hitting them for stress.

REFRESH:

STARTING REFRESH: 3
REFRESH SPENT: -0
REFRESH TOTAL: 0

STRESS:

Physical: OOO
Mental: OOO

CONSEQUENCES:

Mild:
Moderate:
Severe:
Extreme:

SANITY:

Of Sound Mind: OOOOOOOOOO
Disturbed: OOOOOOOO
Unhinged: OOOOOO

Bio:

AC_IronCross.png

Life Before the War

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Getting Noticed

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Crossing Paths

STARRING:

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Crossing Paths

STARRING:

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Crossing Paths

STARRING:

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"George" Agansing Rai

Achtung! Cthulhu Fate Core HumAnnoyd